vanessaruiz

Product Designer • UX/UI • Brand Experience • Growth-Driven

UX/UI | Growth  Case Study

–   PINCHme

Gamifying PINCHme’s Checkout to Boost Engagement & Conversions

Year (s)

2023 - 2025 Sydney, Australia.

Tools

FigJam, Figma & Adobe Creative.

Website

pinchme.com

Overview

PINCHme connects consumers with brands by offering free product samples in exchange for feedback.

The user journey is simple:

1. Apply & Qualify

Users ‘Apply to Try’ samples & answer questions to determine eligibility.

2. Earn PINCHme Coins

By engaging with deals and activities.

3. Redeem for Delivery

Users need coins to cover the shipping cost of the sample box.

4. Provide Feedback

Users share their opinions to help brands improve.

The Problem

However, many users added samples to their boxes but but never finished checkout, leading to high abandonment rates, fewer conversions, and less valuable feedback for brands.

The Challenge

Why Weren’t Users Finishing Checkout?

Research Insights

Surveys, social media listening, and user behaviour analysis revealed that the biggest blocker wasn’t just cart abandonment—it was procrastination in earning coins.

Since PINCHme Coins were required for shipping, users who delayed collecting them often abandoned their orders altogether.

User Pain Points

Lack of Urgency

No immediate reason to complete checkout.

Effort vs. Reward Disconnect

Earning coins felt like a chore rather than a rewarding experience.

Lack of Control

Users wanted more say over which samples they received.

Our Goal

To increase checkout completion, we needed to make earning and spending coins engaging, effortless, and rewarding.

My Role

As a UX/UI Designer at PINCHme, I focused on growth-driven design, rapid iteration, and data-driven decisions to enhance engagement, retention, and conversions:

Interaction & Experience Design

Implemented gamification strategies and designed a more intuitive and engaging checkout journey.

Rapid Iteration & A/B Testing

Experimented and refined user flows based on real insights.

Behaviour Analysis & Optimisation

Used surveys, analytics, and testing to guide decisions.

Cross-Functional Collaboration

Partnered with stakeholders, engineers, and marketing teams.

Scalable Design Systems

Built scalable UI components to support ongoing growth and iteration.

Key Achievements

Within six months, our UX strategy led to significant shifts in user behaviour:

The Solution

Gamification to Increase Engagement & Reduce Procrastination

Gamification

To encourage users to actively earn and spend coins, we integrated game mechanics into the ‘Apply to Try’ and checkout flows.

Bidding System

Users could bid their coins on preferred samples, increasing their chances of receiving them and creating motivation to earn more.

Urgency-Driven Elements

Countdown timers, exclusive samples, and limited-time offers triggered a fear of missing out (FOMO), motivating users to complete checkout faster.

Strategic Incentives

Pop-up offers and need-based deals made collecting coins simple, keeping users motivated and involved.

Competitive & Market Research

We analysed successful gamification strategies in non-sample-based platforms. This helped shape our approach, ensuring each feature had a clear purpose and impact.

Why It Worked

More Control

Bidding let users influence sample selection rather than relying on luck.

Sense of Urgency

Time-sensitive elements encouraged immediate action.

Higher Coin Value Perception

Users saw coins as something worth earning.

The Growth-Led Design Process

Testing & Iterations

Hypothesis

Giving Users More Control to Increase Engagement

Goal

Empower users by allowing them to influence their sample selection, increasing motivation and interaction.

Impact

Users bid strategically, boosting engagement (+45%).

Experiment 1: Launched a Bidding System

We introduced a bidding system allowing users to bid coins on products they really wanted, increasing their chances of qualifying.

We integrated the bidding system into the ‘Apply to Try’ flow, allowing users to bid immediately after applying—without disrupting their journey, maintaining a natural and seamless experience.

Hypothesis

Tackling Procrastination in Coin Earning

Goal

Reduce checkout abandonment by making coin-earning activities feel effortless and rewarding.

Impact

Users became more proactive, leading to +27% coin earning and +19% 'Apply to Try' actions.

Experiment 1: Need-Based Coin Offers at Checkout

If users lacked coins, pop-ups appeared showing exactly how many were needed and providing an easy way to earn them, reducing procrastination.

Experiment 2: Targeted Coin Offers to Boost Bidding

In-app pop-ups provided tailored ways for users to earn more coins specifically for bidding, increasing participation and engagement.

Hypothesis

Driving Conversions Through Urgency

Goal

Encourage faster decision-making by creating a sense of FOMO (Fear of Missing Out).

Impact

Faster decision-making led to +60% higher checkout completion.

Experiment 1: Checkout Timer

Introduced a countdown for sample availability, prompting immediate action.

Experiment 2: Exclusive Limited-Edition Products

Introduced high-demand samples with limited stock.

Work in Progress
For further details, please feel free to contact me.

Iterations, Improvements & Takeaways

Iterations

Add a Bid Management Section

Users couldn’t track their bids easily. We added a bid management section to adjust existing bids and place new ones.

More Bidding Opportunities

Bidding was only available during the 'Apply to Try' flow, limiting engagement.

Removed Minimum Bid Requirement

Increased bidding activity.

Suggested Bids

Helped users make more strategic decisions.

UI Enhancements

Improved dashboard clarity for better navigation.